Metroid prime samus4/1/2023 ![]() The gameplay itself was further refined from past instalments. We'd recommend playing at least Super Metroid before this one, (but we'd recommend that to anyone who will listen, regardless). Previous experience with the series is not necessarily required to enjoy this entry, but knowing that Samus' own actions in wiping out the Metroids in Metroid II: Return of Samus have indirectly caused the events of Metroid Fusion does add some great flavour. Metroids were apparently designed to be the X’s sole predator, and thanks to the cell infusion, she is now able to absorb X Parasites into her body. Samus muses that the Metroid vaccine administered to her was derived from (spoilers!) the Baby Metroid in the SNES title and, as such, she owes it her life twice over. It’s a powerful opening sequence, particularly for those that played Super Metroid. Weakened, she is given little time to recuperate when the laboratory containing both the creatures collected in the exploratory mission and her Power Suit is rocked by an explosion, thus tasking her with the responsibility of investigating this mysterious space station. Her signature apparel, the Power Suit, is surgically removed and she is injected with cells from the last of the Metroids, saving her from a grim demise but drastically altering her appearance. The reality of this infection is explained once Samus loses consciousness and crashes her ship on the return journey – though she escapes the impact unharmed, her body and equipment are teeming with X Parasites, and her chances of survival are slim. Samus accompanies a group of scientists to SR388, the Metroid homeworld, planning to survey the planet, but is unknowingly accosted by a virulent organism known as an X Parasite. Naturally, you assume the role of Samus Aran, the legendary bounty hunter responsible for overturning the sinister designs of the Space Pirates and obliterating their organic weapon, the Metroids. Released a full eight years after its phenomenal Super Nintendo predecessor, Super Metroid, 2002's Metroid Fusion is a well-paced, tense, atmospheric game and an oft-overlooked GBA classic that, while not as substantial and expansive as other 2D games in the series, suits portable play beautifully. This review originally went live in 2014, and we're updating and republishing it to mark the game's arrival in Switch's GBA library via the Nintendo Switch Online Expansion Pack.
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