Teleportation school of magic3/31/2023 ![]() Such conditions could be ones that needed to be met by the user, like being a member of a specific race, or ones that needed to be met otherwise like specific time. This meant that the created portal could only be used if a special condition was met. ![]() Keyed Portals It happened quite often that portals were keyed. A variety that was hard to create allowed both creatures and equipment to pass through the same portal, but the body and equipment reached different destinations. Only creatures could pass through them, their clothes or other equipment could not, those simply stayed behind while the body moved on. There were some special types of portals:Ĭreature-Only Portals Creature-only portals were what they sounded like. A tool to destroy a portal was a portal demolisher. A tool to manipulate and glean information from portals was a staff of portals. It required a Mordenkainen's disjunction spell to turn a portal permanently non-functional. Successfully using dispel magic could stop the working of a portal for up to twenty four seconds. Disintegrate or other physical means were not means by which a portal could be destroyed. Quite often, people built directly at the destination a second portal to effectively create a two-way- portal. Ī portal could only send a person to its destination, but not back. The limit on how many creatures could pass through a portal was the one that the builder set and the usual limit was as many creatures as wanted to pass through. This weight limit had the peculiarity that an object that was touched by several creatures dropped the amount of objects the creatures could carry by its weight for all and not just for one. However, even this had a limit of 850 pounds (386 kilograms) and the definition of "carried" was anything touched. An exception to this no-object-rule were those objects carried by creatures passing through a portal. For example, one could not shoot arrows through a portal, they would not just not pass through, but bounce off. Creatures could enter and be transported by a portal, as long as they could pass through them, and objects could not. This was the reason why the "sticking the head through"-method to find out the destination failed. When somebody touched the two-dimensional field, that person was affected by a greater teleport effect towards a pre-set destination. Portals were magical transportation devices. Oddly enough, it seemed to elicit phantom scents, like the smell of wintergreen or stale wine. Passing through a portal was described as an unsettling experience: space between the "fabric of the planes" was entirely dark, devoid of air and offering no sensation of temperature. A greater Underdark map also had the location of every portal within the mapped area. Portal finders were tools to find portals. The portal itself was completely intangible. Finding out more about a portal required an analyze portal spell. The magical aura of a functional portal was much stronger than that whose uses were completely exhausted. One way to find out the location of a portal was to cast detect magic. For example, sticking one's head into that field to find out the destination was impossible, for touching a portal activated it. It was impossible to visually find out a portal's destination. Due to this, a freestanding archway of some kind usually was built to identify the location of a portal, so those who could not detect magical auras did not stumble into them accidentally. A transparent portal gave off information about its destination.Ī portal was a two-dimensional, often up to 15 feet (4.6 meters) circle, but not limited to it both in size and shape, area that was both intangible and invisible.
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